![]() ![]() Įxamples: If you want to keep on the move, select Low Frequency, Size, and Richness, which will force you to build train lines frequently to get at the more distant ore sources. Richness is how much ore each individual square will contain.įrequency and Size have an algorithmic relationship, so don’t expect huge ore patches if you choose High frequency and Very Big size.Size is how much square area on the map they will cover, per deposit.Frequency refers to how often you will see these deposits on a landscape.Iron Ore, Copper Ore, Stone, Coal, Crude Oil:.If you select “In Starting Area Only”, you will confine yourself to only that area for water supply… possibly a drawback for massive factories. Factorio allows you to choose many of the starting parameters, which result in manifold worlds! On with the conveyor belts!!!! Map GenerationĪfter completing the tutorials, (marked as “Campaign”) to get down the basics, you’ll want to start a new game. Through playing, reading forums, and watching others’ videos, I’ve gained a lot of knowledge, which I figured I might as well gather in one place! Hopefully you’ll find some valuable nuggets in this guide that will improve your game □ conveyor belts!)Įvery time I play, I learn something new. Please be patient as I try to find time to get everything updated!įactorio is one of my favorite games! I absolutely adore watching all the pretty-colored products moving along the conveyor belts…. IMPORTANT!!! I won’t be updating this guide until 1.0! There are continual changes with each major update, and it takes a lot of time to incorporate them into the guide. Guide to nearly everything in game - resources, logistics, transport, combat, assembly setup guides, tips & tricks, the logic system, and more! Intro ![]()
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